Class Ii Slots Strategy
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The classifications of slot machines was first introduced by the Indian Gaming Regulatory Act of 1988, which defines class ii vs class ii slot machines. Note that Class I gaming refers to traditional Indian gaming based on a tribe’s cultural ceremonies and/or celebrations, thus has no bearing on any type of slot machines. To see how slots pay less than true odds to give the house an edge, let’s set up an example that’s as streamlined as slot odds can get, a game of the type used in the early decades after Charles Fey invented the three-reel slot machine in 1895. A hypothetical three-reel slot game with one 7, two bars, three cherries and four watermelons per.
Summary: Class II slot machines are found in Indian casinos (Class III is Vegas-style, or RNG). The reason why Class II exists is because originally, Indian casinos were only allowed to offer bingo, including electronic bingo. Modern Class II slot machines look and act just like an RNG slot machine.
At least two people must be playing in order for a Class II machine to run (one time I was unable to play because no one else was there). A bingo server draws a number about once a second. When you hit spin, the computer generates your bingo card and then it goes through all 23 possible winning patterns (22 normal patterns like T, corner spots, diamond, etc., and then this bizarre final 23rd one that a blackout in 75 balls wins a penny). A winning bingo pattern makes the reels stop at just the right spot so you win that much (no different than an RNG slot machine, just a different way of determining whether you win or lose). I read the help files on the machine but it doesn't explain everything. It doesn't explain how you get a red screen. Sometimes when you win, the screen turns red and the reels spin again, and when this happens, you always win something which is more than what you just won (i.e., not a regular free spin which can lose). I have never won a penny (that weird 23rd winning pattern). Probability of winning on a single payline is about 1 in 5 with the distribution of wins similar to an RNG machine, with lots of small wins and few large wins.
I've played these early in the morning when the casino is almost empty and at busy times to see if I can detect any pattern of advantage or disadvantage, and I can't tell. I've won when it's dead and lost when it's dead and I've won when it's busy and lost when it's busy.
Does anyone know if there is a player advantage or disadvantage to playing Class II slot machines when the casino is quiet or busy? Is the probability of winning exactly the same for bet 3 as it is for bet 1? (with the only difference being that the jackpot pays a bigger multiple of bet amt, similar to video poker)
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In general, the competitive element of a class II slot accounts for only about 1% of the return. It will generally go to whoever completes a certain pattern first. You could be competing with other players anywhere in the casino or even the world. The competitors may be playing on entirely different themed machines too.
The other 89%, or so, of the return comes from 'consolation prizes,' which are fixed prizes for fixed patterns.
It is that 1% of the competitive element that makes them legal.
In my opinion, if you're going to legalize slots, then just legalize them. Quit kidding yourself that class II slots are really bingo.
I've designed some class II slots so know a fair bit about the regulations and how they are designed.
In general, the competitive element of a class II slot accounts for only about 1% of the return. It will generally go to whoever completes a certain pattern first. You could be competing with other players anywhere in the casino or even the world. The competitors may be playing on entirely different themed machines too.
The other 89%, or so, of the return comes from 'consolation prizes,' which are fixed prizes for fixed patterns.
It is that 1% of the competitive element that makes them legal.
In my opinion, if you're going to legalize slots, then just legalize them. Quit kidding yourself that class II slots are really bingo.
Hey Wizard, I hate to necro this thread, but I was wondering - how is the RTP calculated for class II bingo slots when you never know how many people are going to be competing for that prize? As you mentioned, it's a small portion (1%), but how is that 1% calculated, if it can be? And wouldn't a busy casino theoretically bring down the RTP of the machine? Is there some sort of universal assumption on the average numbers of players that might be in on a game or something?
Thanks so much!
Class II slot machines look and act just like an RNG slot machine. Does it similar to skill based gaming machine or slot machines?
I would say they operate most similarly to Pace-O-Matic machines. Some other machines just, “Play,” the pre-seeded pool of spins over and over, whereas (from what I can tell from the patents) POM’s randomly select a result from the remaining pool of spins, kind of similarly to the Class II central server.
I also thought POM banks had a linked pool of spins, but that’s apparently not necessarily true is because I found two POMs in one location—one is out of $0.40/bet spins on a particular game and the other isn’t.
I would say they operate most similarly to Pace-O-Matic machines. Some other machines just, “Play,” the pre-seeded pool of spins over and over, whereas (from what I can tell from the patents) POM’s randomly select a result from the remaining pool of spins, kind of similarly to the Class II central server.
I also thought POM banks had a linked pool of spins, but that’s apparently not necessarily true is because I found two POMs in one location—one is out of $0.40/bet spins on a particular game and the other isn’t.
I wouldn't say Class II slot machines operate like POMS. The results are actually completely random & based on a math model, just like traditional slots. The difference is that the randomness is not based on where the reels land, it's based on the outcome of the bingo draw. Making it play 'like a slot' as a designer can be challenging because getting the desired volatility etc can be difficult to translate from traditional math models.
I wouldn't say Class II slot machines operate like POMS. The results are actually completely random & based on a math model, just like traditional slots. The difference is that the randomness is not based on where the reels land, it's based on the outcome of the bingo draw. Making it play 'like a slot' as a designer can be challenging because getting the desired volatility etc can be difficult to translate from traditional math models.
I agree with you, and that's actually kind of my point. The Class II slot machines randomly choose a result from the, 'Pool,' of remaining results in the central server and POM's do the same exact thing, according to their patent. The difference with POM is that the entire pool of results seems to be exclusive to an individual machine, (or maybe they can sometimes be linked) but either way, it's randomly chosen from the remaining results.
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Hey Wizard, I hate to necro this thread, but I was wondering - how is the RTP calculated for class II bingo slots when you never know how many people are going to be competing for that prize? As you mentioned, it's a small portion (1%), but how is that 1% calculated, if it can be? And wouldn't a busy casino theoretically bring down the RTP of the machine? Is there some sort of universal assumption on the average numbers of players that might be in on a game or something?
Thanks so much!
The way it tends to work is the game will group 2 or more players together who made a bet at nearly the same time, say within a second of each other. Then the first player to complete some particular pattern (in the fewest balls) will win a very small prize. I wish I could take it further, but that's about all I know. When I do a class II game, the game maker will somehow tack on a competitive element, I only get asked to do the 'base game.'
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I would say they operate most similarly to Pace-O-Matic machines. Some other machines just, “Play,” the pre-seeded pool of spins over and over, whereas (from what I can tell from the patents) POM’s randomly select a result from the remaining pool of spins, kind of similarly to the Class II central server.
I also thought POM banks had a linked pool of spins, but that’s apparently not necessarily true is because I found two POMs in one location—one is out of $0.40/bet spins on a particular game and the other isn’t.
The ones I have seen don't work like that. The outcome is based on a fair bingo card and ball draw. I'm not saying there isn't anywhere that does it the way you describe, but I think I can speak for California (when there were class II), Oklahoma, and New Mexico.
Class Ii Slots Strategy No Deposit
fitzbeanI agree with you, and that's actually kind of my point. The Class II slot machines randomly choose a result from the, 'Pool,' of remaining results in the central server and POM's do the same exact thing, according to their patent. The difference with POM is that the entire pool of results seems to be exclusive to an individual machine, (or maybe they can sometimes be linked) but either way, it's randomly chosen from the remaining results.
Hmm, as far as I know, Class II (Bingo) slots are not selecting a result from a pool of remaining results or a pool at all. Class II bingo is legal because you are actually playing Bingo behind the scenes, so mechanically, it must actually operate exactly like live bingo.
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To understand how, or even why bingo-based slot machines exist, it helps to have a quick background on Native-American (NA) gambling.
The Indian Gaming Regulatory Act
The IGRA was signed into law in 1988 and established the framework for Indian gaming. It gave the authority to tribes to conduct, license, and regulate gaming.
Class I, II, and III Games
For legal reasons, the IGRA created 3 different classes of gambling. Class I refers to simple, traditional social games for small prizes and is not controlled by the IGRA. You won’t find these at casinos.
Class II games are games of chance based on bingo and similar games, like pull-tabs or lotteries. Class II games are most attractive to NA casinos because not only do they not require tribes to enter into state compacts, but tribes don’t have to pay taxes on Class II gaming revenue.
Finally, Class III is a catch-all classification for games that don’t fall under Class I or II classifications. Class III includes traditional casino games such as true slot machines, roulette, craps, etc.
How Bingo-Based Slots Work
Many early NA casinos were nothing more than bingo halls. As time marched on and customers flocked to slot machines, companies innovated what essentially were (and still are) fancier displays of bingo games.
When you play a slot machine at a NA casino and there’s a bingo card somewhere on the screen, that’s a good indication you’re playing a Class II machine instead of a true, Class III slot machine.
Whereas Class III machines operate in a independent manner, Class II machines are really just an elaborate display for the bingo games running in the background. When you hit the spin button, you enter into a game of bingo. Like real games of bingo, Class II games require at least two players. If you’re at a small casino that’s not busy, the reels may spin for an abnormally long time while it waits for someone else to join the game.
And while each slot manufacturer may design their Class II game slightly differently, they always involves the same bingo elements: multiple players attempting to match certain patterns on their cards compared to numbers centrally called.
Are Bingo-Based Slots Fair?
Native American casinos often get a lot of criticism for their self-regulating nature and lack of transparency, especially when compared to Vegas casinos which are required to publish all sorts of information like payouts and revenue.
But the fact is bingo-based slots can actually be more transparent than their Class III counterparts (if someone does the legwork). Within Class II machines’ paytable will be a list of all the winning bingo patterns and resulting pays. With a little bit of effort, you can actually calculate the odds of each pattern and win and combine them to create an “expected return” value which is equal to the game’s payout. Trying to figure out the payout on a traditional Class III machine is impossible without running it through millions of spins.
Class II vs Class III
Class Ii Slots Strategy Tactics
Though what’s going on in the background varies between Class II and III games, the player’s experience is basically the same. Both types of games have a specific payout associated with them. The bingo balls and cards generated by Class II machines come from random number generators, just like Class III machines.
Class Ii Slot Strategy
So while some are suspicious of Class II games and their operation, the end result is practically no different from any normal slot machine.